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Mahjong · Intermediate

Mahjong Winning Hands: Every Way to Win in Blood Battle

Every valid winning hand, all five tenpai waits, and fan scoring explained with tile examples

Updated 2026-04-28·~9 min read·Play Now →

Knowing the rules is just step one. To actually win at Sichuan Blood Battle Mahjong, you need to recognize what a valid winning hand looks like — and just as importantly, what it does not look like. This guide walks through every legal winning structure, all five tenpai waiting patterns, and the fan bonuses that multiply your payout.

ℹ️ Blood Battle Quick Facts
  • 108 tiles total: 3 suits (Wan, Tiao, Tong), ranks 1–9, 4 copies each
  • No honor tiles — no winds, no dragons, no flower tiles
  • No Chi — you cannot claim discards to form sequences
  • You must eliminate your void suit before you can win
  • Multiple players can win in the same round (Blood Battle rule)

1. The Two Types of Winning Hands

Blood Battle Mahjong has exactly two legal winning hand structures:

TypeStructureFan ValueNotes
Standard Hand4 sets + 1 pair (14 tiles)1+ fan depending on patternsMost common winning structure
Seven Pairs 7 pairs, no sets (14 tiles)2 fan baseNo exposed melds allowed

Every valid winning hand is one of these two. No other structure — no matter how many tiles you have or how they are arranged — constitutes a legal win.

2. Type 1: The Standard Hand (4 Sets + 1 Pair)

The most common winning structure is 4 sets plus 1 pair, totaling 14 tiles. The pair is called the "eye" (jiàng). The 4 sets can be any mix of sequences and triplets.

What Is a Set ?

A set is a group of exactly 3 tiles forming one of two valid patterns:

Sequence (shùnzi) — Three consecutive same-suit tiles

Sequence: 2-3-4 wan
2 wan3 wan4 wan
Sequence: 6-7-8 tiao
6 tiao7 tiao8 tiao
Sequence: 1-2-3 tong
1 tong2 tong3 tong
⚠️ No Chi in Blood Battle
You cannot claim any discard to complete a sequence. Sequences can only be built by drawing tiles yourself from the wall. This is one of the defining rules of Sichuan mahjong.

Triplet (kèzi) — Three identical tiles

Triplet: 8-8-8 tong
8 tong8 tong8 tong
Triplet: 3-3-3 tiao
3 tiao3 tiao3 tiao

Triplets can be formed naturally in your hand, or by using Pong to claim a discard. If you have all 4 copies, you can declare a Kong instead of a Pong for bonus payments.

3. Five Complete Standard Winning Hands

Here are five complete valid winning hands with different structures and fan patterns:

Example 1: Ping Hu — All Sequences, 1 Fan

Complete Ping Hu hand: [1-2-3 wan] + [4-5-6 wan] + [2-3-4 tiao] + [6-7-8 tiao] + [5-5 tong pair]
1 wan2 wan3 wan4 wan5 wan6 wan2 tiao3 tiao4 tiao6 tiao7 tiao8 tiao5 tong5 tong

Ping Hu : all 4 sets are sequences, worth 1 fan. The most common and fastest hand to build. Note: void suit is tong here (using only 2 tong tiles as the pair, which is not void). If tong is your void suit, the pair must come from wan or tiao instead.

Example 2: Peng Peng Hu — All Triplets, 2 Fan

Complete Peng Peng Hu: [2-2-2 wan] + [5-5-5 wan] + [8-8-8 wan] + [4-4-4 tiao] + [7-7 tiao pair]
2 wan2 wan2 wan5 wan5 wan5 wan8 wan8 wan8 wan4 tiao4 tiao4 tiao7 tiao7 tiao

Peng Peng Hu : all 4 sets are triplets, worth 2 fan. Harder to build (requires drawing or ponging many matching tiles) but doubles the payout.

Example 3: Mixed Sequences and Triplets

Mixed hand: [3-4-5 tiao] + [7-8-9 tiao] + [6-6-6 tiao] + [2-3-4 wan] + [1-1 wan pair]
3 tiao4 tiao5 tiao7 tiao8 tiao9 tiao6 tiao6 tiao6 tiao2 wan3 wan4 wan1 wan1 wan

A standard 1-fan hand mixing sequences and triplets. The void suit here would be tong. Most Blood Battle hands end up as mixed structure — flexible and fast to build.

Example 4: Qing Yi Se — Pure Suit, 4 Fan

Pure Suit: entire hand in tiao only — [1-2-3] + [4-5-6] + [7-8-9] + [3-4-5] + [7-7 pair]
1 tiao2 tiao3 tiao4 tiao5 tiao6 tiao7 tiao8 tiao9 tiao3 tiao4 tiao5 tiao7 tiao7 tiao

Qing Yi Se : all 14 tiles (including the pair) are the same suit. Worth 4 fan — the highest single-pattern bonus available. With 4 fan, each opponent pays 16× the base rate. This hand requires voiding both other suits and concentrating entirely on one suit.

Example 5: Another Qing Yi Se in Wan

Pure Suit in wan: [1-1-1] + [3-4-5] + [6-7-8] + [9-9-9] + [5-5 pair]
1 wan1 wan1 wan3 wan4 wan5 wan6 wan7 wan8 wan9 wan9 wan9 wan5 wan5 wan

Same 4-fan pattern but in wan suit. Notice the mix of triplets and sequences — Pure Suit does not require all sequences or all triplets. The defining feature is all same suit.

4. Type 2: Seven Pairs (qī duì)

The only alternative structure is Seven Pairs: all 14 tiles form 7 distinct pairs. There are no sets at all. This hand is worth 2 fan.

7 Pairs example: 7 separate pairs across wan and tiao
1 wan1 wan4 wan4 wan7 wan7 wan2 tiao2 tiao5 tiao5 tiao8 tiao8 tiao9 tiao9 tiao

Each pair must consist of 2 identical tiles. You cannot use a triplet (3 identical tiles) as 1.5 pairs — each pair must be exactly 2 tiles. This means 14 tiles in 7 pairs of 2.

Long Seven Pairs — Same Suit, 4 Fan

Long 7 Pairs: all 7 pairs in tong suit — 2 fan (Seven Pairs) + 2 fan (Pure Suit) = 4 fan
1 tong1 tong2 tong2 tong4 tong4 tong5 tong5 tong6 tong6 tong8 tong8 tong9 tong9 tong
💡 Seven Pairs Cannot Use Exposed Melds
Because 7 Pairs requires all 14 tiles in your concealed hand, you cannot have any Pong or Kong melds exposed on the table. If you have already ponged a tile, the 7 Pairs path is closed for this round.

5. When to Aim for Seven Pairs

Seven Pairs is a rare but powerful hand. Aim for it when:

  • You have drawn 4-5 pairs naturally in the first few turns with no Pongs declared
  • Your hand is not forming clean sequences or triplets
  • You need 2 fan for a more valuable win and your standard hand would only give 1 fan
  • You are in the mid-game and only need 1-2 more pairs to complete 7

The risk: Seven Pairs is a slow hand. Each pair requires 2 specific identical tiles, and you cannot Pong to speed things up. Use it when your draw luck has already given you the majority of the pairs you need.

6. The Void Suit Requirement

Regardless of which winning structure you use, the void suit rule applies:

⚠️ Zero Void Suit Tiles Required to Win
You cannot win — with either standard hand or 7 Pairs — while holding any tiles of your declared void suit. Even one void suit tile in your hand blocks all win declarations. Discard void suit tiles in your first 1-2 turns, every round, without exception.

7. Self-Draw vs. Discard Win

MethodChineseHow It HappensWho PaysFan Bonus
Self-Draw (zì mō)You draw the winning tile from the wallAll active players each pay you+1 fan
Discard Win (diǎn pào)Another player discards your winning tileOnly the discarder pays youNo bonus

Self-draw is dramatically more valuable. With 3 active opponents, you collect three separate payments instead of one. Always build hands that can self-draw where possible — the +1 fan bonus from self-draw doubles your total payout on a 1-fan hand.

8. Tenpai: One Tile Away from Winning

Tenpai (tīng pái) means your hand is one tile away from being complete. This state matters even if you never draw your winning tile — in Blood Battle, tenpai players receive payment from the Flower Pig if the round ends without a winner.

There are five tenpai waiting patterns in Blood Battle. Understanding each is essential because some waits are stronger than others (more tiles that can complete them).

Wait 1: Two-Sided Wait (liǎng miàn tīng)

You hold two consecutive tiles and wait for either end of a sequence. This is the strongest wait because two different tiles can complete it.

Hold 4-5 wan → waiting for 3-wan OR 6-wan (two-sided wait)
4 wan5 wan

Drawing either a 3-wan or a 6-wan completes the sequence. Two-sided waits are the most efficient — aim for them whenever building sequence-heavy hands.

Wait 2: Edge Wait (biān zhāng tīng)

You hold 1-2 of a suit and wait for 3, or you hold 8-9 and wait for 7. Only one tile can complete it — the sequence cannot extend in the other direction past 1 or 9.

Hold 1-2 tiao → waiting only for 3-tiao (edge wait)
1 tiao2 tiao
Hold 8-9 tong → waiting only for 7-tong (edge wait)
8 tong9 tong

Edge waits are weaker than two-sided waits because only one specific tile completes them. Restructure your hand away from edge waits when possible.

Wait 3: Closed Wait (qiàn zhāng tīng)

You hold two tiles with a gap in the middle and wait for the middle tile.

Hold 4-6 wan → waiting only for 5-wan (closed wait)
4 wan6 wan
Hold 2-4 tiao → waiting only for 3-tiao (closed wait)
2 tiao4 tiao

Like edge waits, closed waits have only one completing tile. They occur most often in the mid-game when you are trying to fill a specific gap.

Wait 4: Single Tile Wait (dān diào jiàng)

Your 4 sets are complete but your pair (eye) is incomplete — you hold just one tile and wait for a second copy to form the pair.

Complete: [1-2-3 wan] + [4-5-6 wan] + [7-8-9 tiao] + [3-4-5 tiao] → waiting for one more 8-tong for the pair
1 wan2 wan3 wan4 wan5 wan6 wan7 tiao8 tiao9 tiao3 tiao4 tiao5 tiao8 tong

Single tile waits require one specific tile — 4 copies exist in the deck, but some may already be discarded or held by opponents. Check the discard pile before committing to this wait.

Wait 5: Double Pair Wait (shuāng pèng tīng)

You hold two pairs and are waiting for one of them to become a triplet (which then functions as a set, leaving the other pair as the eye).

Have two pairs: 3-3 wan and 7-7 tiao → waiting for a 3rd copy of either → triplet becomes a set
3 wan3 wan7 tiao7 tiao

Double pair waits are powerful because two different tiles can complete them — drawing or claiming either the 3rd wan or the 3rd tiao wins. Note that Pong works here: if someone discards a matching tile, you can Pong to complete the triplet and win.

9. Why Tenpai Matters Even Without Winning

Blood Battle does not end when the first player wins. The game continues until the wall runs out or all players have won or paid out. Tenpai players who never win still benefit:

  • Tenpai players receive payment from the Flower Pig (the player who held void suit tiles when the wall ran out)
  • Being in tenpai proves you were playing efficiently — it matters for morale and future strategy
  • Some game modes give additional tenpai bonuses at round end

Get to tenpai as fast as possible, every round. Even if you do not draw your winning tile, tenpai status is never wasted.

10. Fan Scoring Summary

Hand PatternChineseFan ValuePayout Multiplier
Ping Hu (All Sequences)1 fan2× base
Peng Peng Hu (All Triplets)2 fan4× base
Seven Pairs2 fan4× base
Qing Yi Se (Pure Suit)4 fan16× base
Long Seven Pairs (Pure Suit + 7 Pairs)4 fan16× base
Self-Draw bonus+1 fandoubles payout
💡 Fan Math
Each fan doubles the payout. 1 fan = 2× base. 2 fan = 4× base. 3 fan = 8× base. 4 fan = 16× base. Self-draw adds +1 fan on top of your hand pattern. A Pure Suit self-draw is 5 fan = 32× base rate from each opponent.

Glossary

Set (miànzi)
A group of 3 tiles forming a sequence or triplet. Every standard winning hand needs exactly 4 sets.
Sequence (shùnzi)
Three consecutive tiles of the same suit: e.g., 3-4-5 wan.
Triplet (kèzi)
Three identical tiles: e.g., 7-7-7 tong.
Pair / Eye (jiàng)
Two identical tiles that form the 'eye' of a standard winning hand. Exactly one required.
Tenpai (tīng pái)
The state of being one tile away from completing your hand. Tenpai players receive payment from the Flower Pig.
Ping Hu
All four sets are sequences. Worth 1 fan.
Peng Peng Hu
All four sets are triplets. Worth 2 fan.
Seven Pairs (qī duì)
Seven pairs of identical tiles, no sets. Worth 2 fan. No exposed melds allowed.
Qing Yi Se
All 14 tiles (sets and pair) are the same suit. Worth 4 fan.
Long Seven Pairs
Seven pairs all in the same suit. Combines 7 Pairs and Pure Suit for 4 fan total.
Self-Draw (zì mō)
Winning by drawing your own winning tile from the wall. Grants +1 fan; all active players pay.
Discard Win (diǎn pào)
Winning when another player discards your winning tile. Only the discarder pays.
Void Suit (dìng quē)
The suit you declare at round start that cannot appear in your winning hand.
Flower Pig (huā zhū)
A player who holds void suit tiles when the wall runs out. Must pay all tenpai players.

FAQ

Q1. What is the standard winning hand structure in Blood Battle Mahjong?
The standard structure is 4 sets plus 1 pair, totaling 14 tiles. Sets can be sequences (3 consecutive same-suit tiles) or triplets (3 identical tiles). The pair serves as the 'eye' of the hand. You also need zero tiles from your declared void suit.
Q2. What is the Seven Pairs hand?
Seven Pairs is a special winning hand where all 14 tiles form 7 separate pairs of identical tiles. There are no sets. It is worth 2 fan. You cannot use Seven Pairs if you have any exposed Pong or Kong melds on the table — all 14 tiles must be in your concealed hand.
Q3. What are the five tenpai waiting patterns in Blood Battle?
Two-sided wait : hold two consecutive tiles, wait for either end — strongest. Edge wait : hold 1-2 or 8-9, wait for only one completing tile. Closed wait : hold two tiles with a gap, wait for the middle tile. Single tile wait : four sets done, waiting for a pair tile. Double pair wait : hold two pairs, waiting for either to become a triplet.
Q4. What is Pure Suit and how many fan is it worth?
Pure Suit (Qing Yi Se) means all 14 tiles — all sets and the pair — belong to the same suit. It is worth 4 fan, which means each opponent pays 16× the base rate. Combined with self-draw (+1 fan), a Pure Suit self-draw is 5 fan = 32× base rate per opponent.
Q5. Can I mix sequences and triplets in the same winning hand?
Yes. The 4 sets can be any combination of sequences and triplets. Only the Peng Peng Hu pattern requires all 4 sets to be triplets. A mixed hand of 2 sequences and 2 triplets is perfectly valid and scores as a standard 1-fan hand.
Q6. Is self-draw always better than winning from a discard?
Yes, self-draw is significantly more valuable. Self-draw earns +1 fan bonus and all active players pay you. A discard win means only the player who discarded pays. With 3 active opponents and +1 fan, self-draw pays roughly 6× more than a discard win on a standard 1-fan hand.
Q7. Why does tenpai matter even if I never win?
In Blood Battle, if the wall runs out and a player is still holding their void suit tiles (Flower Pig), that player must pay all tenpai players. Being in tenpai guarantees you receive this payment. Reaching tenpai fast is always valuable — never slow down your hand trying to maximize fan when you could reach tenpai sooner with a simpler structure.
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