Sichuan Blood Battle Mahjong uses an exponential fan scoring system. Every fan pattern you qualify for doubles your payout. Win with 1 fan and you earn 2× base. Win with 4 fan and you earn 16× base. Stack multiple patterns and your earnings can multiply dramatically — all in a single hand. This guide covers every fan pattern, how they combine, and the strategies to chase high-value wins.
1. How Scoring Works: The Fan Formula
Every room has a base rate. When you win, you collect:
Fan patterns are additive: add up every qualifying pattern in your winning hand, then apply the exponent. The table below shows how fast payouts grow:
| Fan Count | Multiplier | Example at 1,000 base |
|---|---|---|
| 1 fan | 2× | 2,000 |
| 2 fan | 4× | 4,000 |
| 3 fan | 8× | 8,000 |
| 4 fan | 16× | 16,000 |
| 5 fan | 32× | 32,000 |
| 6 fan | 64× | 64,000 |
2. Who Pays: Self-Draw vs. Discard Win
- Self-Draw : You draw the winning tile from the wall. Every active opponent pays you the full payout. With 3 opponents, you collect the payout 3 times total.
- Discard Win : An opponent discards your winning tile. Only that one player pays you the full payout.
3. Fan Pattern 1 — Ping Hu · 1 Fan
Ping Hu is the all-sequences win: your hand contains four sequences and one pair, with no triplets or exposed Pong melds. You must win with a closed hand — you cannot have made any Pong declarations. Ping Hu is the most common pattern and the foundation of fast, aggressive play.
Why aim for Ping Hu? It does not restrict which tiles you chase, making it easy to reach tenpai quickly. Combined with the Men Qian Qing bonus (closed self-draw), a Ping Hu self-draw hand earns 3 fan total — a solid 8× payout from a standard, flexible hand.














4. Fan Pattern 2 — Peng Peng Hu · 2 Fan
Peng Peng Hu (All Triplets) requires every one of your four sets to be a triplet or Kong — no sequences at all. Your pair can be anything. Because each set requires three of the same tile, this hand demands either aggressive Ponging or the luck of drawing triplets naturally.
At 2 fan, Peng Peng Hu gives a 4× multiplier on its own. Combined with Qing Yi Se (same suit), the total reaches 6 fan — 64× base rate. That is one of the highest practical scoring combinations in the game.














5. Fan Pattern 3 — Seven Pairs · 2 Fan
Seven Pairs is an alternative winning structure: your 14 tiles form exactly 7 pairs. No sets, no Kongs — just pairs. This earns 2 fan (4× base) and plays very differently from standard hands. Because you never Pong, your hand stays fully closed, making it hard for opponents to read.
The strategy for Seven Pairs is patience and defense. You need 7 specific pairs, which means holding tiles and waiting for matches. Discard tiles that have no pair potential early, and protect your pairs from being discarded.














6. Fan Pattern 4 — Qing Yi Se · 4 Fan
Qing Yi Se (Pure Suit) is the most powerful standard fan pattern: every tile in your hand must be the same suit. Four sequences or triplets plus the pair — all from one suit. At 4 fan, this gives a 16× multiplier before any bonuses.
Since Blood Battle requires you to void one suit, you are already restricting to two suits. Qing Yi Se takes that further — you focus entirely on one. Pair Qing Yi Se with a self-draw and the Men Qian Qing bonus for a possible 6 fan total (64× base).














7. Fan Pattern 5 — Long Seven Pairs · 4 Fan
Long Seven Pairs combines Qing Yi Se and Seven Pairs: all 14 tiles form 7 pairs and they are all from one suit. This is the rarest and highest base-value pattern in the game. At 4 fan on its own, a self-draw Long Seven Pairs with Men Qian Qing reaches 6 fan — 64× base, collected from all 3 opponents.














8. Bonus Fan Patterns
These patterns add +1 fan each on top of your base hand pattern. They can all stack with each other and with the main patterns above.
Men Qian Qing — +1 Fan
You win by self-draw with a fully closed hand — no Pong or open Kong declarations. This is the single most accessible bonus fan: simply keep your hand closed and draw your own winning tile. Combined with Ping Hu or Qing Yi Se, Men Qian Qing pushes the hand up by one full doubling tier.
Hai Di Lao Yue — +1 Fan
You win by drawing the very last tile from the wall. Because the wall is finite (108 tiles total), the last draw is a rare and celebrated event. If you are still alive in the end game and on tenpai, there is always a chance the last tile completes your hand.
Gun Guo He — +1 Fan
You win on the replacement draw after a Kong. When you declare a Kong, you draw an extra tile from the dead wall. If that tile completes your hand, you receive the Gun Guo He bonus. Declaring Kongs aggressively when you are close to tenpai increases your chances of triggering this bonus.
9. Fan Stacking: Combined Patterns
Fan patterns add together before the exponent is applied. Here are the most powerful achievable combinations and their total payouts:
| Pattern Combination | Total Fan | Multiplier | Example at 1,000 base |
|---|---|---|---|
| Ping Hu | 1 fan | 2× | 2,000 |
| Ping Hu + Men Qian Qing | 2 fan | 4× | 4,000 |
| Ping Hu + Men Qian Qing (self-draw, ×3 opp.) | 2 fan | 4× | 12,000 total |
| Peng Peng Hu | 2 fan | 4× | 4,000 |
| Qing Yi Se | 4 fan | 16× | 16,000 |
| Qing Yi Se + Men Qian Qing | 5 fan | 32× | 32,000 |
| Qing Yi Se + Men Qian Qing (self-draw, ×3) | 5 fan | 32× | 96,000 total |
| Qing Yi Se + Peng Peng Hu (theoretical) | 6 fan | 64× | 64,000 |
| Long 7 Pairs | 4 fan | 16× | 16,000 |
| Long 7 Pairs + Men Qian Qing (self-draw) | 5 fan | 32× | 96,000 total |
10. Strategy: When to Chase High Fan vs. Just Win
High-fan hands take longer to build. The question is always: is the extra time worth the extra payout? Here are the key decision points:
- Early game (first 10 discards): Always aim for at least Qing Yi Se if your hand allows it. You have time. A 4-fan hand is 16× base vs. 2× for a 1-fan win — that difference is massive.
- Mid-game (10–20 discards): If you are not close to tenpai for a high-fan hand, fall back to a simpler pattern. Being on tenpai at 1 fan is better than holding a half-finished 4-fan hand.
- Late game (last 10 tiles): Get to tenpai at any cost. Even a 0-fan win at end of wall protects you from the Flower Pig penalty.
- After first player wins: Increase aggression. You need to win before the wall runs out. Simplify your target hand if needed.
11. Flower Pig Penalty
If the round ends — either because 3 players win or the wall runs out — and you are still holding any tiles from your declared void suit, you become a Flower Pig . You must pay every player who is currently in tenpai (waiting to win) a penalty payment, in addition to any other end-of-wall settlements.
12. Quick Reference: All Fan Patterns
| Pattern (Chinese) | Fan | Requirement |
|---|---|---|
| Ping Hu | 1 fan | All sequences, closed hand |
| Peng Peng Hu | 2 fan | All triplets/kongs + 1 pair, no sequences |
| Seven Pairs | 2 fan | 7 pairs, no sets, no exposed melds |
| Qing Yi Se | 4 fan | All tiles same suit (includes exposed melds) |
| Long 7 Pairs | 4 fan | 7 pairs all same suit |
| Men Qian Qing | +1 fan | Self-draw win with fully closed hand |
| Hai Di Lao Yue | +1 fan | Win by drawing the last tile in the wall |
| Gun Guo He | +1 fan | Win on replacement draw after a Kong |
- Fan
- Scoring unit. Each fan doubles payout. Patterns are additive before the exponent is applied.
- Base Rate
- The room's minimum bet. All payouts are multiples of this value.
- Ping Hu
- All-sequences win. 1 fan. Requires closed hand.
- Peng Peng Hu
- All-triplets win. 2 fan. All 4 sets must be triplets or kongs.
- Seven Pairs
- 7 distinct pairs. 2 fan. No sets allowed.
- Qing Yi Se
- All tiles same suit. 4 fan. Most powerful regular pattern.
- Long 7 Pairs
- 7 pairs all same suit. 4 fan. Rarest and highest base pattern.
- Men Qian Qing
- +1 fan. Self-draw win with no exposed melds.
- Hai Di Lao Yue
- +1 fan. Win on the last tile from the wall.
- Gun Guo He
- +1 fan. Win on replacement draw after declaring Kong.
- Flower Pig
- Holding void suit tiles at round end. Penalty payment to all tenpai players.
- Self-Draw
- Winning by drawing from the wall. All active opponents pay.
- Discard Win
- Winning on an opponent's discard. Only that player pays.
- Tenpai
- One tile away from a winning hand.